While the game does allow you to control it with the keyboard and mouse, I don’t recommend it. So how does this darn thing play? Well as I’ve mentioned several times, it is very solid shmup in all aspects. The audio feedback from shooting, hitting enemies, getting hit, and enemies going boom is all good, as is the visual feedback. Towards the end I started noticing some repetition, but it was nothing major. This is a bit of a problem as the game’s design is such that you’ll be replaying levels. The tracks that play during missions are very good, but there doesn’t seem to be a whole lot of them. The audio design is solid, though nothing to write home about. Both the levels themselves and the screens back on the home ship all feel like they are part of the same world, and the transition between the two is seamless. Every single aspect of the visual design of this game fits together in an excellent way. Alkemi has created a gorgeous game that is going to age very, very well. OK, enough griping about the story, this is a shmup after all, so what about the rest of the game? Well to start things off, the aesthetic is beautiful. If they had set this in some arbitrary Not-Earth setting, it would have served them much better. The real tragedy of this is that visually, this world is beautiful. 100% standard sci-fi fill-in-the-blank post-apocalypse setting. Really, it’s more an annoyance than anything else, but it might have been salvageable if the setting was something worth caring about. You can’t ignore the story either, you have to click through the dialog sequences so you can get at the mission. It tries to get you interested by starting in media res, but all it did was confuse the heck out me. The problem here is the story is thrust in your face in such a way that you just can’t ignore it. One does not watch a classic Godzilla movie for quality acting, and one does not play a shmup for an enthralling story. Normally, such a thing wouldn’t even be a footnote. Yes, I know, I’m complaining about the story in a shmup. The story is one of the most non-engaging messes I’ve encountered in games in a long time. Random Loot: Loot has levels and random bonusesĪlright, so let’s get the sour out of the way first, because I really feel this game deserves a review that ends on a high note.Random Levels: In most levels the enemy waves are randomly generated.70 Skills: Many active and passive skills to choose from, each with their own distinct feel.Multiple Hulls: You have three hull-types to choose from, each with their own play style.Price at time of review: $18.99 Drifting Lands Features
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